Mythea Newsletter – Year 3/4 Edition
Tuesday, January 6, 2026
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Mythea Newsletter – Year 3/4 Edition

Happy New Year to all our wonderful Mythean community! While the holidays brought a brief lull to the battlefield, one kingdom clearly had no intention of slowing down…

Mythea Development Team

Happy New Year to all our wonderful Mythean community!

We hope this Year 3/4 edition of the newsletter finds you all well after the festive period. While the holidays brought a brief lull to the battlefield, one kingdom clearly had no intention of slowing down…

Festive Feuds

Our first war of the period saw Unnamed (5:4) taking on The Alphabet (3:1) in what can only be described as a long-running grudge war. Lasting well beyond the minimum duration (four… possibly five days!?), this was a conflict where neither side was willing to call it quits early.

Despite The Alphabet managing nearly double the attack count, they just couldn’t quite spell victory. Unnamed’s superior Thief-Mage play allowed them to stay competitive throughout, and after crossing every T and dotting every I, they eventually pushed The Alphabet to their very last letter.

Not content with ending on just one war, Unnamed (5:4) quickly turned their attention to a second. Clearly, this kingdom had some serious free time during the holiday period. This time, they emerged victorious against Slumber Party (5:5) — who were presumably too busy ringing in the new year to notice where all their honour was disappearing to.

Unnamed (5:4) said after the war: “We out-Ent’ed their Ent and out-Dwarf’ed their Dwarves… We took to throwing sparkly Dust into the air while our Elves became giddy from massive Rune overdoses!

This caused our peasants to swoon with joy at their daily tasks, while simultaneously distracting our enemies with its shiny sparkle and suspected hallucinogenic properties.

Before we knew it, their Orc had been out-Orc’ed by our smol Orc, and their Gnome became obsessed with hunting for other Gnomes. As we had no Gnomes, this unfortunate waste of time gave us exactly the edge we needed to win the war…”

A Note from our Developer

We’ve been busy working on your feedback from the first age. There were a couple of issues which have been highlighted, including lag during war start, auction bids not updating in realtime, chat message persistence and mobile friendly interface.

Our main focus has been on addressing the lag seen during war start. To resolve this we have reworked our job queue to process more requests in parallel to get more done at once. One of our key aims is to maintain action fairness, so whoever requests first gets processed first without anything interfering.

Chat has also been problematic during the start of the age, causing the Auction to bug out. We’ve now separated auctions from chat and now store chat messages in a database so historical messages, such as kingdom intel, should remain even if we need to restart one of the chat servers.

We’ve also implemented a realtime data feed to the clients which will keep the UI up to date when bids and auctions end. Hopefully this will improve the auction experience.

Finally we’ve begun working on a more mobile friendly user interface. This will live alongside the classic interface and players can easily swap between the two.

Note: All these changes are currently underway on our Development Server and we’re planning to release these changes at the start of the next age.

— Mythea Development Team